It covers the events leading up to the start of the game.
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The comic used to be available on the official website for public viewing and in PDF format for download. Ī comic prequel, co-written by Matthew Schwartz and Megas XLR co-creator George Krstic, entitled FusionFall: Worlds Collide!!, was passed out during Comic Con '07. To be easier for the younger players to access the game, it was made to be played in a web-browser. Unity was decided to be the engine running the game, as the team wanted for people to play even on low-end computers. Some characters were aged up in order to please a wide range of the target audience. They settled on a Korean studio Grigon Entertainment, due to their art style and sense of humor. Turner Entertainment wanted to take time to plan the business model carefully while searching for a developer at the same time. The Holo Suit, an in-game outfit, used to change look, reflecting in-game events and the time of year.Īfter trying for four years to get the project up, the development started in April 2006. FusionFall's development, however, stopped so Cartoon Network could focus on other games such as Project Exonaut, Formula Cartoon, and FusionFall Heroes. An area called the Academy was also put into the game, where players made their characters and started playing. The game periodically added new missions, NPC's, areas, and elements from more recent shows. Events for holidays stretched from two weeks to several months some rolled directly from one to the other.
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On certain holidays, such as Thanksgiving or Christmas, FusionFall had small in-game celebrations that usually involved a special code for exclusive holiday items, scenery, and missions carried by special guest appearances of future cast members. That gave parents a monitoring ability to watch what their children were doing and restrict how much the account can chat with other users. Since the game was designed for kids primarily, there were parental control options.
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The cards were rendered obsolete after April 16, 2010, when the entirety of the game became free to play players with unredeemed time cards were offered a refund for their unused cards. Playing past Level Five originally required a monthly paid subscription in the form of redeemable cards that could be purchased at participating retailers. They give rewards like equipment and items for completing certain quests. There are four characters available as a Guide, which were Ben Tennyson, Dexter, Edd, and Mojo Jojo. A nano can be attained by defeating an evil doppelganger, with a choice of one out of three abilities to be provided. A special feature present in FusionFall is the use of nanos, representing small avatars that provide abilities for a short time. There are two types of attacks in combat that can be switched by a button press: ranged and melee. By defeating the enemies, the players level up and receive the currency for buying clothing and weapon upgrades. The character is viewed from a third-person perspective with an overlaid HUD. A part of the roster is made of companions that will assist during the adventure.
The game featured more than 50 characters and several areas based on current and past shows of Cartoon Network. In FusionFall, the player takes control of a customized character.